Black Myth Wukong | News & Updates

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  • Journey to Success: Black Myth Wukong Shatters Records on Day One

    Journey to Success: Black Myth Wukong Shatters Records on Day One

    Black Myth: Wukong, an action role-playing game developed by Chinese studio Game Science, witnessed an overwhelmingly successful launch on August 20, 2024, for PC and PS5. The remarkable sales figures, particularly in China, mirror the continuous industrialization of Chinese game development, the burgeoning global influence of Chinese studios, and the evolving consumer preferences within the country.

    Within its first 24 hours, Black Myth: Wukong achieved over 2.2 million peak concurrent users (PCCU) on Steam, making it the most popular single-player game by PCCU in the platform's history and ranking second among all games, trailing only behind PUBG which peaked at 3.2 million.

    First announced in August 2020, the game draws deeply from Chinese mythology and is based on the classic novel "Journey to the West," with Sun Wukong, or "The Monkey King," as its protagonist. The high-end graphics, truly transformational gameplay, and strong cultural connection struck a chord with Chinese gamers. The debut trailer amassed over 55 million views on the video platform Bilibili, becoming the most viewed gaming trailer ever on the platform. The initial interest, along with subsequent trailer releases and marketing efforts, led to more than 4 million gamers adding the title to their wishlists on Steam before its launch. It became the most wishlisted game on the platform in early 2024.

    The game's outstanding performance in China is mainly due to the continued access to the international version of Steam without the need for a VPN. Over 93% of the 250,000 reviews on Steam are in Simplified Chinese, and an impressive 97% of these reviews are positive. The game's immense popularity in China was further demonstrated when Steam's download bandwidth peaked at 79.3 Tbps on August 20, with Asia accounting for 82% of this, breaking the previous record set on Cyberpunk 2077's launch day in 2020.

    The success of the game isn't limited to digital platforms. Physical editions, including collector's and deluxe versions, sold out within seconds on JD.com. More than 700,000 gamers signed up for a chance to purchase the limited set of 30,000 copies. Game Science capitalized on this interest by partnering with brands like Lenovo to ensure their PC hardware is optimized for the game and with Luckin Coffee for on-the-ground activations, including branded merchandise and promotional offers. The buzz around these partnerships led to increased social media chatter leading up to the launch, with 1.7 billion views on Weibo on the launch day. The game was even covered by national news programs in China. The success of Black Myth: Wukong also attracted international media attention. Niko Partners' CEO Lisa Cosmas Hanson spoke to Bloomberg about how Black Myth: Wukong drives PS5 sales and showcases Chinese gamers' appetite for high-quality games.

    Niko Partners has been able to track the game's success on Chinese game live streaming platforms using their suite of data tools. According to Niko Partners' China Games & Streaming Tracker, Black Myth: Wukong was the most watched game on Huya, DouYu, and Bilibili on its release day, surpassing other popular titles like League of Legends, Honor of Kings, and Valorant. According to the Niko Index, the game had 29 million viewers across the three platforms on launch day, with Bilibili accounting for around 74% of all viewers. More than $1 million was tipped/donated to streamers playing the game on this day. It was a record-breaking launch for a single-player game on Chinese game live streaming platforms, surpassing Cyberpunk 2077's metrics in 2020. The China Games & Streaming Tracker provides a window into domestic streaming platforms, helping the games industry understand the most popular games, streamers, and overall engagement.

    The success of Black Myth: Wukong highlights a significant shift in the global video games landscape for both Chinese and non-Chinese developers. Firstly, the broader implications of this success cannot be ignored. It indicates that Chinese studios are now ready to directly compete with established Western and Japanese developers in the premium AAA space. Game Science's transition from mobile game development to creating a world-class AAA title, supported by heavyweights like Tencent and Hero Games, is a path that many Chinese game developers are increasingly following with growing success. Secondly, the game's popularity reflects the changing consumer preferences in China. According to Niko Partners' 2024 China Gamer Behavior & Market Insights Report, free-to-play games accounted for nearly 90% of total player spending last year, with mobile accounting for 68.7% of total spend and over 90% of players. The lifting of the console ban in 2014, access to the international version of Steam, the shift to digital distribution, increased willingness to pay for content, high-quality single-player and multiplayer game offerings, the requirement for an online connection (which prevents piracy), localized payment methods, and regional pricing have been key drivers of premium game adoption in China. In short, paid games are accounting for a larger share of revenue each year. Games like Overwatch (2016), one of the first successful premium games in China with over 10 million units sold, have shown that Chinese players are willing to pay for premium experiences, and Black Myth: Wukong further cements this trend. Although consoles have historically been a niche in China despite the lifting of the console ban in 2014, the PlayStation 5 is selling twice as fast as its predecessor in the country and has become an established platform alongside the Nintendo Switch. A limited-time deal on the PlayStation 5 this week has led to a surge in sales for the console, further solidifying these changing gamer preferences in the market.

    In conclusion, Black Myth: Wukong is not just a one-time success story. It represents the growing capabilities and ambitions of Chinese game development studios and their ability to compete on the global stage. While non-Chinese developers will need to recognize and contend with these new challengers, it also presents an opportunity for collaboration and learning. At the same time, the success of the game as a premium title signals a broader shift in market dynamics within China and offers an opportunity for non-Chinese developers to benefit from geographic expansion and existing AA/AAA offerings.

  • "Black Myth: Wukong" officially announced that its sales across all platforms have exceeded 10 million copies.

    "Black Myth: Wukong" officially announced that its sales across all platforms have exceeded 10 million copies. (Statistics as of 21:00 on August 23, 2024, Beijing time), and the peak number of concurrent users across all platforms exceeds 3 million.

    The official post said: "Sincerely thank global players for their support and love! With all the destined ones a happy weekend of gaming!"

    In addition, game producer Yocar-Feng Ji also posted: "Soon, very unexpected, very high, and also very respect~ This mountain, relying on me and a few old brothers, may be able to climb 300 meters, but definitely, absolutely cannot reach the current height. In the past six years, behind me are the unremitting efforts of all colleagues and partners of Game Science, the almost blind trust and never-fading encouragement of players, and it is also relying on the prosperity, stability, tolerance and foresight of the motherland. Although the road has just begun, but tonight is worth a good rest. Cheers, open a bottle of champagne, for 'Black Myth: Wukong', for Game Science, and for yourselves."

    Yang Qi, co-founder and art director of Game Science, also posted that when he was fiercely battling against the Golden Dragon in Thunder Monastery and was about to use a new Shijing transformation build to continue the battle after falling three times, he was suddenly informed by the operation staff that the sales of "Black Myth: Wukong" on all platforms had increased sharply in the past two days and had actually exceeded 10 million copies.

    Yang Qi said he was a bit stunned for a moment, feeling that making games is one of the few pleasures in life, but unexpectedly receiving such great love, he is truly terrified and apprehensive. And he mentioned that "all the difficulties and obstacles along the way are not worth mentioning. After successfully getting off the turtle's back, I will go and watch the bug compilation."

    According to well-known analyst Daniel Ahmad, this makes "Black Myth" one of the fastest-selling games in history, even surpassing "Elden Ring" and "Hogwarts Legacy" in the same period.

    According to statistics, "Elden Ring" sold 12 million copies in nearly 20 days after its release. At the beginning of 2023, "Hogwarts Legacy" sold more than 12 million copies within two weeks after its release. "Grand Theft Auto V" generated more than 815 million US dollars in revenue within 24 hours, equivalent to 11.21 million game sales.

    Goldman Sachs said that using a conservative conversion ratio of 7 times (from Steam PCCU to PC sales conversion), under the benchmark scenario, "Black Myth: Wukong" sold more than 12 million copies on Steam, generating more than 3 billion yuan in revenue. Under an optimistic scenario, it may sell 20 million copies and generate more than 5 billion yuan in revenue. This does not include sales on WeGame and PlayStation platforms.

    The reason why Goldman Sachs calls "Black Myth: Wukong" a turning point in China's PC/console game industry is that: This is the first time that Chinese developers have obtained such a high PCCU ranking on the Steam platform (peak number of concurrent users). "Black Myth: Wukong" ranks third in PCCU on Steam, surpassing large popular games like "Cyberpunk 2077" and "Baldur's Gate 3".